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During my eight years in the video game industry, I have worked as a writer for Ubisoft, Electronic Arts, SouthPeak Games, and various other developers and publishers. Currently, I'm writing three unannounced projects for Sony. I have experience writing dialogue, creating storylines, casting and directing voice actors, writing and directing cinematic sequences, and designing gameplay. I've worked as a writer on several projects, including SOCOM: Confrontation, Monster Madness: Battle for Suburbia, Star Wolves 2, and numerous titles in the Ghost Recon and Rainbow Six series. I'm a horror writer, with work appearing in publications like Night To Dawn, Lullaby Hearse, Blackwater Review, and Nanobison. My column, Screen/Play, is a regular feature at Gamasutra.com, and my articles on game writing have been featured in Writer's Digest, Game Writers Quarterly, and GameDev.net. I'm also the author of The Game Writing Handbook, which was a finalist for the 2007 Game Developer Front Line Awards. |
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