I'm a freelance video game writer (Final Eden, SOCOM 4, Edgeworld, MAG, Gangstar Rio: City of Saints, Rainbow Six: Lockdown, Modern Combat 4: Zero Hour), and the writer/designer of various tabletop role-playing games (Scorn, Spite, ViewScream).
My urban fantasy novel, Hexcommunicated, is available now for the Kindle! Other formats available here.
Category Archives: Game Dev
Excitement! In a few minutes, I’ll present “Video Game Infection” at InterNosCon, a tabletop RPG convention in Bertinoro, Italy. The presentation will take place via G+ Hangout, so there’ll be a YouTube video at some point. More info here: http://2013.internoscon.it/it/chi/rafael-chandler
Modern Combat 4: Zero Hour, which I wrote, will be released later this year. Here’s the trailer!
I’m going to be lecturing at the Writing For Games conference at George Mason University on September 14th. In addition, I’ll be on a panel with Chris Ondrus (BioWare Mythic) and Ken Rolston (Big Huge Games). After the panel, I’ll … Continue reading
Had a hell of a time at last week’s East Coast Game Conference. Met some great people, had some fun with the whole networking thing. I also delivered a lecture about storytelling in video games. And narrative production. And heavily-armed … Continue reading