Lusus Naturae is my upcoming bestiary for old-school RPGs. It's Kickstarting now, and has reached its funding goal! We're closing in on the stretch goal of color interior art.

http://www.kickstarter.com/projects/rafaelchandler/lusus-naturae-a-gruesome-old-school-bestiary

The 100 viscera-chewing monsters in this book include:
  • Pain-fueled Algionauts, bestowing power upon those who mutilate themselves

  • The pitiless and insectile Blight, which hungers for the agony of tormented newlyweds

  • The self-birthing Porphyrogene, eternally seeking the origin of feminine power

  • Vitiators, which methodically disembowel those who choose sobriety and virginity

  • The thin and lonesome Wending Skirl, howling its soul-deadening grief in frozen woods

  • Methodical and elegant Monstructs, which build their Citadel of Perpetuated Joys from the bodies of children

Check out the Kickstarter page for more details about this blood-soaked creature collection!






THE LAST WAR HAS BEGUN

Demons feed on innocent souls while angels obliterate cities. Humans are caught in the middle: possessed, devoured, judged, damned.

The world needs a hero. Unfortunately, there aren't any, so what the hell, you might as well give it a try.

You're a Disciple, a supernatural warrior on the front lines. Wielding bizarre magics like Sexpletive, Death Panel, Photobomb, and Gunfetti, you must hunt down the diabolical and divine, rescue innocent civilians, and maintain a grip on the tattered vestiges of your humanity. How far will you go to destroy your enemy? Will you resort to cannibalism? Are you certain? Listen, don't knock it until you've tried it.

This game is an amalgam of two previously-published RPGs. Dread: The First Book of Pandemonium was originally published in 2002, with a new version in 2007. Spite: The Second Book of Pandemonium was released in 2009.

Pandemonio combines both rulesets and settings into a fast-paced game of splatterpunk action set in a world of violence and decay. You'll need several 12-sided dice and a mind full of nailbombs, scaphism, and hollow-point bullets.
"If you love gorehound transgression at its most base, this is the game for you. You will be vomiting needles ten pages in." (Jason Morningstar)

"This is an independent-publishing triumph." (Ron Edwards)

"I bought the game and devoured it immediately. Excellent writing, flowing with ideas, and worth every penny I spent on it." (Jason L. Blair)

"One of the best traditional RPGs I've seen. It's rock solid entertainment with rules that are easy to grasp, cool to play with, and make play fun." (Matthijs Holter)

"An excellent horror game." (Kenneth Hite)

"The game is something of a primal scream of rage against the kind of God that burns Sodom and kills the first born of Egypt. And the expressions of that rage are the PCs, armed to the teeth with machine guns, kill-mobiles and the ability to go nova when they need to." (Steve Darlington)

"Damn near perfect for a lot of folk who want to play horror games involving humans with supernatural gifts, especially if they're focusing more on the monster takedown." (Christopher W. Richeson)

"The book's a riot to read -- Rafael Chandler is the kind of writer that the RPG field sees maybe a couple of times a generation." (Stew Wilson)



       





The Starship From Hell is a system-agnostic toolkit to be used at the table during sci-fi RPG sessions. With a handful of dice, generate a starship's type, category, name, nearby phenomena, reason for distress signal, dangerous cargo, and passengers or crew members with horrific secrets.

The end result looks like this:
The colonial barge Obsidian Mistress, carrying religious pilgrims (en route to a horrifying ritual involving mass murder and handmade altars), has encountered a 2000 km/s Moreton wave. Worse, all trace connection to the brain-frame has been lost, and the captain no longer has control of the ship. Something else is trying to establish a remote connection to the brain-frame; the crew doesn't recognize the cortical pattern, and they're terrified.

Dr. Beata Lorel of the Hallowed Chirocracy (planet Alecto) is aboard. Imperious and arrogant, Dr. Lorel is an expert in surveillance. She's in the weaponry cockpit. In her attache case, she has a finger in a small crystal tube. It's been sliced from the hand with a surgical laser, and the stump has been cauterized. It belongs to someone well-known to one of the PCs (a friend, lover, ally, or bitter enemy).


Now grab a liter of Araxan bile-wine, a writing stick, and a square decimeter of tanned human skin. It's time to build a starship and crew!

   






Created by genocidal halflings aeons ago, SlaughterGrid is a strange and gruesome dungeon, avoided by all save the bravest or most foolhardy of adventurers. This module features:
* An 18-area mini-hexcrawl to start you off
* 3 levels and 55 encounter areas
* Weird treasure and magic items
* 32 new monsters, including stygiacs, gold-whores, progenitors, and necro-otyughs
* Rules for treasure, thieving abilities, schemes, and weaponized monsters
"A panoply of horror just waiting to be unleashed on your characters. Those who venture into the Slaughtergrid will find gratuitous levels of perversity and evil waiting for them, where even death is no escape from the horror. It's almost elegant in its depravity, and will leave its mark on your PCs, one way or the other." (Shane O., DriveThruRPG.com)

"There really should be an official "grimdark" genre nowadays, as it would make advertising/cataloging this newer breed of RPGstuff easier to deal with. Self-described as "pleasurably vile", SlaughterGrid takes no prisoners and takes absolutely no shit when it comes to PC-murder... I absolutely love this product. Should be hilarious mayhem to unleash on your players. Especially if you tell them nothing in advance." (Steven Saunders, DriveThruRPG.com)

"At first glance, I'd say that of the OSR products created so far, these are the most fallopian." (Stuart Marshall, Editor-in-Chief of OSRIC)


If you thought Teratic Tome was pleasurably vile, then you will like this adventure module. If you are not sure that you want to experience something that is "pleasurably vile," then this is probably not for you.

       







This enchiridion of entities should only be used by DMs inclined towards malfeasance, sadism, and base wrongdoing.

Torn from the pages of the Books of Pandemonium, these horrific fiends -- including the grotesquely talented Curhadac, the sadistic Eremite, and the death-singing Acronical -- will test the mettle of any adventuring party.

Here's the 20-page PDF preview.

Teratic Tome is an OSRIC-compatible bestiary featuring:
* Strange variants: Brine orc, gelatinous pyramid, and azure slime
* Undead: Ivory banshee, demimondaine, ash ghast, and verminated zombie
* New threats: Remnants, karkinoi, pontiffs, craanoi, and ingenues
* Unique entities: Baskra, Lunamic, Malchior, Pantagruel, and the Seamstress
"I can only presume that Chandler dreamed up these monsters while smoking weed mixed with the ashes of Ed Gein, since what's here are uniformly twisted beings... Even if your brand of D&D isn't First Edition/OSRIC, I still strongly recommend you pick this book up; these monsters are absolutely worth going through the conversion process. Open the Teratic Tome, and your game will never be the same." (Shane O., DriveThruRPG.com)

"If you like old school and you like freakishly scary and horrifying monsters, BUY THIS BOOK... Physically I can imagine them evoking horror and terror upon being seen in true form (many of them can shape change to blend in, or inhabit their victims -- or dupes -- while committing their deeds). That they are dangerous is without question, but how they go about it is horrifying." (Keith J. Davies, In My Campaign)

"Wow. Simply fucking wow... The descriptions are great. They literally have story hooks right in them for the most part. The default world that these creatures frequent must be one notch worse than the 3e Midnight Campaign. I felt disturbed reading parts of this and uncomfortable in others, much like a good horror fiction novel. And yet I kept flipping the virtual pages. Like an addict. There can be no higher praise." (Erik Tenkar, Tenkar's Tavern)

"The other night I read the halflings section. Then I had to go to the dictionary/Wikipedia to look up "scaphism". *shudder* The rule of thumb is, if I read something Rafael wrote, then have to go to the dictionary to see what a word means, chances are I'm not going to sleep well that night." (Andy Kitkowski, publisher/translator of Tenra Bansho Zero)

"Overall the world presented looks rather horrific, which I found to be a point in its favor... I could not hope to fully encompass the contents of the Teratic Tome in any review of reasonable length. Suffice to say that it comes with my highest possible recommendation." (Michael Gibbons, Metal Earth)

"As for the creatures themselves... If you would imagine, for a moment, if H.P. Lovecraft and Clive Barker collaborated on an AD&D monster manual, you would have the Teratic Tome. Honestly, I don't know if I need any more to this review than that one sentence... From the creatures in this book, this man must have some doozies of nightmares, but for those of us who like a dose of the strange and disturbing in our role-playing games, I have to say that I am glad that he does." (Christopher Helton, Dorkland)


   





What's that on the viewscreen?

ViewScream is a varp (a video-augmented role-playing game), a low-prep hybrid of story game and larp.

Designed for play over video-chat programs, ViewScream produces tales of treason, murder, and horror.

Premise: Four officers (Medical, Bridge, Weapons, and Engineering) find themselves aboard a damaged starship, in great peril. They're cut off from each other, and can only communicate via viewscreens throughout the ship.

Will you turn on your shipmates? Will you work with them, even though some of them may be guilty of horrific crimes? What happened to the rest of the crew? How many minutes do you have before it happens to you, too? Can you escape, or will someone find your mangled corpse floating in the void?
Features nine adventures, including Cancel Christmas by Jason Morningstar, Vermilion Letters by Jack Shear, and War Room by Kerra Bolton.

Want to know what the game looks like in play? Check out these videos!

       





What's the dragon actually hoarding?
What part of the starship just went dark?
Where did those bites come from?
Whose fingerprints are all over the crime scene?
What's the superhero's weakness?
Roll XX is a book of random tables for fantasy, sci-fi, superheroes, and horror role-playing games. Packed with adventure hooks, story seeds, NPCs, magic items, spaceships, demons, and locations, Roll XX features 90 questions and 1800 answers.

And it's open-source!
"I really like this. Between this and Dyson's Delves I don't think I'll be looking elsewhere for source material for my current campaign." (Tenkar's Tavern review)

   







What's the automaton's origin?
Who else seeks the treasure within this dungeon?
What was found at the base of the obelisk?
What has the disgraced priest summoned?

Roll XX: Double Damage is a book of random tables for fantasy role-playing games. Packed with adventure seeds, dungeon encounters, NPCs, magic items, treasure, and locations, Roll XX features 20 questions and 450 answers.

It also includes an ugly-as-sin monster generator in the back with over 10,000,000,000 murderous combinations.

And it's open-source!
   







Hey! If you dig my role-playing games, you'll enjoy my debut novel, Hexcommunicated. It's as subtle as napalm and as delicate as a kitchen-sink garbage disposal. Hexcommunicated is about Fearwolves, Soultergeists, Skelekinetics, unborn terrorists, Lovecraftian WMDs, and sentient zombies.

There's more info about the novel here.

Or you can go check out the reviews at my Amazon Kindle page.




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