ViewScream

A NEW KIND OF GAME

ViewScream is a live action role playing game (in fact, it was the first one).

 

Live action role playing games are designed for online play via video software (Zoom, Skype, Google Hangouts).
 

ViewScream combines improvisational theater, role-playing, interactive storytelling, and strategy into a single exhilarating experience.

 

The first edition was released in 2013. Three years later, the second edition was funded via Kickstarter. Here's the trailer:

Will you betray your shipmates? Will you work with them, even though some of them may be guilty of horrific crimes? What happened to the rest of the crew? How many minutes do you have before it happens to you, too? Can you escape, or will someone find your mangled corpse floating in the void?

He is a brilliant horror game designer if you ask me — and ViewScream, which plays on the isolation and despair of people sitting alone somewhere, reaching out to their colleagues for help, is an even more brilliant idea."

- Orkpiraten review

"Both in terms of mood and technology, ViewScream is the ideal game for the pandemic, when almost all rounds take place virtually anyway. So why not use the medium and its peculiarities instead of just tolerating it?."

- Teilzeithelden review


"Rafael Chandler’s ViewScream is a great change of pace for fast and tense roleplaying experiences."

- Endzeitgeist review


"If you want to get together with your friends for an RPG but it’s just not possible, ViewScream is a fantastic RPG to play online! It’s made for it!"

- My Kind of Meeple review

In ViewScream, three to five players assume the roles of desperate people trapped in a world of high-tech horror: crew members going insane aboard a damaged starship; scientists in research labs, hunted by their own creations; or futuristic data-thieves on the run from soulless security drones.


The characters are separated by quantum anomalies, hostile xenomorphs, or
tentacled entities beyond human comprehension -- and they need to work as a team in order to survive.

Since they can't reach one another in person, these characters must communicate by using viewscreens throughout the ship (just as the players communicate via video-chat software). Players remain in character the entire time.


Available now at itch.io.