The name is Tepes. Nicolae Tepes. I'm a federal agent with Hex Division.
When the sun comes up, the girl of my dreams is going to kill me.
My partner's a werewolf, but we get along okay. We were investigating this murder when we stumbled across a conspiracy unlike anything we've ever dealt with before. Ghostmortems, Scarevoyants, all kinds of freaks.
It started bad and got worse quick: a psychic on our team had a vision of the future. At sunrise, I'll die at the hands of the woman I love, and then a psychotic death cult will deploy a supernatural weapon of mass destruction.
We've got eight hours to prevent this prophecy from coming true, but the psychics of Hex Division are never wrong...
"To say I was pleasantly surprised is an understatement... I loved this book. It started well and just got better. There's no element to it I didn't like, there's very little I would change and there's very little that could force me to put it down until I'd read the very last page." (Fangs for the Fantasy)
THE ASTOUNDING ANTAGONISTS
A cryogenic drug lord, a hellbound jewel thief, a metallokinetic communist, a church-burning psychopath, and a brilliant inventor: they are the Antagonists, the most dangerous supervillains alive.
Pursued by violent superheroes and high-tech billionaire vigilantes, these villains have assembled in order to pull off the perfect crime. There's just one catch: if they succeed, they might just save the world.
From the skyscrapers of Apex City to the depths of the Marianas Trench, the Antagonists wage war on their jackbooted enemies. But as loyalties are tested and old hatreds are rekindled, the line between friend and foe begins to blur.
"The writing in the book is superb... It's a beautiful thing when a writer can pull together humor, sadness, euphoria, and dismay all into one book, and Chandler does just that." (Fanboycomics.com)
DRACULA: THE MODERN PROMETHEUS
A monstrous woman flees across Arctic sea ice, pursued by an implacable nemesis. Three shadowless brothers prowl through wolf-haunted forests in search of fresh victims. And in a subterranean laboratory, an undead Countess conducts a gruesome experiment...
Mina Harker's journey to Transylvania is supposed to advance her career, but instead, it plunges her into a war between an ageless evil and a hideous new form of life. As the streets of London run red with blood, Harker takes up the wooden stake, crucifix, and Kukri knife against her nightmarish foes. But when one hunts monsters, a terrible price must be paid.
In this gender-flipped mashup of Bram Stoker's Dracula and Mary Shelley's Frankenstein; or, The Modern Prometheus, storylines and characters are combined in unexpected ways, and familiar horrors are transformed into new nightmares.
"Chandler grabbed the best passages from each novel and stitched them together, just like Dracula sewed together Lucy Westenra... This book is all killer, no filler and quite a page turner. A perfect read while waiting for trick or treaters!" (Keith Stetson, author of Seco Creek Vigilance Committee)
ABOUT THE AUTHOR|
Video Game Writing and Story Design
In addition to novels, I also write video games (about a dozen of them, including SOCOM 4 and Rainbow Six: Lockdown); over the past 15 years, I've worked as a writer for Ubisoft, Sony, Kabam, and Gameloft, and I've lectured on video game narrative at the Montreal International Game Summit, the Game Writers Conference, and the Russian Game Developers Conference. Unsolicited opinion: the best video games ever created are Morrowind and Panzer Dragoon Saga. Search your feelings; you know it to be true.
Publications and Education
I've written articles about game writing for Gamasutra and Writer's Digest, and I'm the author of The Game Writing Handbook, which was a finalist for the 2007 Game Developer Front Line Awards. In my spare time, I lecture on interactive narrative at various colleges and universities, including George Mason University, UNC Chapel Hill, and North Carolina State University.
Tabletop Role-playing Game Design
I've been a Dungeons & Dragons fan since the early eighties, and I still play every chance I get (preferably AD&D or 1983 red box). I've designed a number of tabletop RPGs and sourcebooks, including Teratic Tome, Lusus Naturae, No Salvation for Witches, World of the Lost, ViewScream, and Pandemonio.
"The book's a riot to read -- Rafael Chandler is the kind of writer that the RPG field sees maybe a couple of times a generation." (Stew Wilson, designer of Black Seven and Aeternal Legends)